Welcome to my blog. I’m Kenneth Dunlop, game designer and solo indie dev for Plasma Beam Games.
Every week you can read about what I’m working on. My main game project is Super Space Galaxy, an open-world game that lets you fly wherever you want, when you want.
The first phase of Super Space Galaxy‘s development is complete, which means you can now fly around in solar systems and visit planets. Next up is implementing the content like quests, enemies, and so on. It’s an important time for the game as a lot is going to be decided in this phase. Feel free to add suggestions in the contact form.
Never miss a post! Subscribe to get blog posts direct to your inbox every week.
I promise I won’t spam you.
Latest blog posts
This week’s project has been something that sounds easy, but, like most jobs in Game Design, is actually harder than it sounds. Ahead of releasing the first ever playable demo of Super Space Galaxy, I’ve finally implemented a way to quit the game without having to use the Alt + F4 shortcut. To begin with,Continue reading “Quit button”
You are creative to the degree that you are committed. Grant Cardone One year ago on May 8th 2020, I wrote my very first blog post, not sure where it would all lead. I just knew I wanted to get the word out about my games, Super Space Slayer 2 and Super Space Galaxy, andContinue reading “Happy 1st Anniversary”
This blog post is part 3 of the ‘Asteroid Platforms’ series. You may want to read Part 1 and Part 2 first. This week is the end of making Asteroid platforms, and the end of implementing all the tilesets I planned to have in Super Space Galaxy. Some of them may well be improved uponContinue reading “Asteroid Platforms – Part 3”