Home

Welcome to the blog. I’m Kenneth Dunlop, game designer and solo indie dev for Plasma Beam Games.

My main game project is Super Space Galaxy, an open-world game that lets you fly wherever you want, when you want. It’s based around the idea of freedom and player self-expression.

There’s a new blog post every two weeks.

I now have a Ko-fi page where you can make donations! Click the icon to the left if you want to support my game-developing efforts.

Super Space Galaxy now has an official Discord page and you’re invited! It’s a great place to see extra GIFs and info about the game as it develops, as well as talk with the game’s main musician, Allan Zax.

The 4th playable demo of Super Space Galaxy is now here! It features the game’s first boss, Malphas.

Download the demo from itch.io here!

Never miss a post! Subscribe to get blog posts direct to your inbox every week.

Latest blog posts

4th playable demo

After many months of work, the 4th playable demo of Super Space Galaxy is finally here! It features the game’s first boss, Malphas, the new Blades enemies, a bunch of new music from Allan Zax, and all sorts of other goodies. I’ve already done a few rounds of feedback with fans in the game’s Discord…

Malphas implementation

You may have been following the progress of Malphas, Super Space Galaxy’s first boss. He already has a wide range of attacks that make him a really fun boss to fight. Now, only a few technical things need to be added. He needs to spawn in Nether Rifts, and will need to move around. When…

Boss design principles

My last blog post showed a lot of the progress that’s happened with Malphas, the first boss for Super Space Galaxy. When I started making Malphas, I didn’t have much to go on for his design. Rather than copying anything else, I tried to draw on some of the principles I believed in for boss…

Categories:

Design a site like this with WordPress.com
Get started