The third loop

Last week I finally finished all the work on Super Space Galaxy‘s menus and implemented the ‘Load game’ menu. As I tested it, I realized that this represents the closing of another of the game’s crucial loops. In previous posts I’ve mentioned how entering and leaving a planet and the ‘Space Taxi‘ minigame both constituteContinue reading “The third loop”

Elden Ring

Like many gamers, I’ve been playing Elden Ring this week, so I thought I should share my experience with it so far. This isn’t a review, exactly, as I haven’t yet finished the game and I think some of its systems will have long-term effects I haven’t seen yet. There won’t be any plot-spoilers, partlyContinue reading “Elden Ring”

An Easy Mode for Dark Souls? – Part 2

Last week I talked about how an Easy Mode for Dark Souls would rupture the game’s themes. That’s the main reason that adding one would be a bad idea, but there are also several more. Proponents of Easy Mode tend to stress that such a mode would be optional. It wouldn’t change the experience forContinue reading “An Easy Mode for Dark Souls? – Part 2”

An Easy Mode for Dark Souls? – Part 1

In previous blog posts I’ve already laid out my thoughts on game difficulty and selectable difficulty modes. This week, however, I’d like to look at a specific difficulty-related question that is still often asked in the gaming community. Should Dark Souls have an optional Easy Mode? The most famous thing about Dark Souls is itsContinue reading “An Easy Mode for Dark Souls? – Part 1”

The End of Berserk

Even if we painstakingly piece together something lost, it doesn’t mean things will ever go back to how they were. Kentaro Miura I was shocked and saddened to learn yesterday that Kentaro Miura, the creator of the Berserk manga, had died. Instead of the blog post I had planned, I’ve decided to write about Berserk,Continue reading “The End of Berserk”

Users are dumber than you think

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. H.P. Lovecraft As a Game Designer, one of your biggest challenges is not just making your game, but ensuring that users understand it easily when they start playing. Video games are normally very artificial,Continue reading “Users are dumber than you think”

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